'Resurrected' Design Director Rob Gallerani describes the difficulties the Blizzard team faced when attempting to include local co-op in the'remake.

Diablo 2: Enhanced Edition was one of the most popular video games in Spanish internet cafes during the late 2000s, competing with games such as Counter-Strike and Warcraft 3. Instead of being remembered for its solo experience, it is more commonly remembered for its online multiplayer, and especially on LAN, features. Diablo 2: Resurrected will be released on all consoles, in addition to the PC version. The game will not have a local cooperative, however, unlike Diablo III (although it will be accessible online through the same platform).



According to Rob Gallerani, title design director for Blizzard Entertainment, the reason we won't be able to play side by side on the same couch with friends, partners, or family is not unique. The former design director of Vicarious Visions, who spoke at a roundtable that this publication attended, argues that the primary culprit is the way the original game is programmed: many systems are designed to work with the player's avatar in the center of the screen, which is not the case.


The cooperative sofa from Vandal Diablo 2 has been resurrected


Gallerani responded to a question about the subject from another journalist by saying, "We looked into it thoroughly because it has the potential to be fantastic."I enjoy playing co-op games with my wife, and I've spent a lot of time in the local Diablo 3 co-op. The difficulty is that Diablo 2 is programmed to assume that the character is in the center of the screen at all times. There are numerous Diablo 2 items displayed on the screen. When I play, they assume that, and when you change that assumption, other things begin to break.



As the designer continues, "We began to realize that we would have to introduce many new rules to the game that had not previously existed."For example, when you die in Diablo 2, your body and all of your belongings remain on the ground, and you return to the village, necessitating the need to return to the village and locate your body.


Diablo 2's cooperative console has been resurrected


So, in a local cooperative, if I die and you don't, what happens to our assets? Do we remain in the company of the person who is still alive? Do we all return to the village together? For Gallerani, a resurrection mechanic, as suggested by another participant in the round table, is out because it would require changing many game systems, which would have a cascading effect and change the overall nature of the game, says Gallerani.

The team has preserved errors in order to maintain the authenticity of the experience
It is the philosophy of the team behind the remake that any weight change should be avoided, something that Gallerani himself exemplified:You should be aware that there are some bugs in the game that we were unable to fix due to the game's nostalgic nature. It turns out that Baal has a bug in his life bar, which causes the copy indicator to be one pixel off when duplicated by another. They have not been able to resolve the situation.

Diablo 2's cooperative switch has been brought back to life on the PlayStation 4 and Xbox One
Gallerani explains that the community has relied on this error for 21 years to distinguish between what is real and what is not, and that if this starts to cause problems, imagine what it would mean to add a revive mechanic.The creative concludes by stating that the possibility of adding a local cooperative in the future is not completely ruled out, but that they are not currently working on it at this time.

Diablo 2: Resurrected will be released on PC (Battle. net), PlayStation 5, PlayStation 4, Xbox Series X / S, Xbox One, and Nintendo Switch on Thursday, September 23. A member of the Blizzard Entertainment team mentioned in the same conversation that the new controllers used in this remake could be one of the factors that influence future games developed by their studio.